

Eval int = 66.7, damage done is approximately tripled (factor of 3.001).Eval int = 33.4, damage done is approximately doubled (factor of 2.002).Eval int = 0, damage done is the base (factor of 1).Negative 'buff' Spell Formula: Final Negative Stat = Base Stat * ( 1 - ( 8 + ( ( Caster's Evaluate Intelligence - Target's Resist Spells ) / 10 ) ) / 100 )Įxample of the damage factor done for direct damage spells at various Evaluate Intelligence values:.Positive 'buff' Spell Formula: Final Positive Stat = Base Stat * ( 1 + ( 1 + Evaluating Intelligence / 10 ) / 100 ).Direct Damage Formula: total damage = ( base damage * ( 3 * Evaluating Intelligence / 100 + 1 ).(Summons, Resurrection, Mind Blast and Poison are not affected by Evaluate Intelligence.) There are 3 formulas: direct damage spells, positive buff (bless, strength, etc.) spells and negative 'buff' (weaken, feeble mind, curse, etc.) spells. See the discussion at Spell Damage Increase. Evaluate Intelligence has a factor of between 1 (0 Eval Int) and 4.6 (120 Eval Int). The damage then gets scaled based on the mage’s Evaluate Intelligence. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. Furthermore, an estimate of their overall intelligence is given.Įvaluating Intelligence is mostly used for its ability to increase the damage and effectiveness of Magery spells. When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has. It also has a role in defense when coupled with Anatomy.Įvaluating Intelligence has three uses: showing information about a target, spell damage calculation and a defensive mechanism. It also affects various Magery spells, altering spell damage (similar to how Tactics increases damage dealt in standard combat) or the effectiveness/duration of a spell. Evaluating Intelligence can be used to determine the amount of Mana an opponent has left.
